collision_set_shape_properties
A write tool on the Godot MCP server.
This record as markdown: /tools/chanceflow-godot-mcp/collision-set-shape-properties.md
What collision_set_shape_properties does on Godot
AI agents use collision_set_shape_properties to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
Why collision_set_shape_properties is rated Medium
The tool modifies collision shape properties within a Godot project, which is a write operation—it changes existing data (shape properties) but is reversible and does not delete or irreversibly alter scenes or assets. The medium severity reflects that incorrect collision settings could affect game physics and behavior, but the impact is typically scoped to a single game element and correctable.
From the tool's definition Tool name 'collision_set_shape_properties' indicates modification of collision shape configuration in Godot. The 'set' verb paired with 'properties' and 'collision' context suggests reversible modification of physics/collision parameters.
Attacks that exploit this kind of access
The rule that runs collision_set_shape_properties safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For collision_set_shape_properties, this is the rule to start with:
collision_set_shape_properties stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every collision_set_shape_properties call is checked against it from then on.
Questions about collision_set_shape_properties
collision_set_shape_properties is a write tool on the Godot MCP server. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP server in PolicyLayer and add a rule for collision_set_shape_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
collision_set_shape_properties is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the collision_set_shape_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for collision_set_shape_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
collision_set_shape_properties is provided by the Godot MCP server (chanceflow/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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