This record as markdown: /tools/chanceflow-godot-mcp/particle-add-system.md
What particle_add_system does on Godot
AI agents use particle_add_system to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
Why particle_add_system is rated Medium
The tool appears to create or add a new particle system to a Godot project, which modifies game state reversibly. This falls under Write (creates data/game objects) rather than Execute (no arbitrary code execution evident) or Destructive (particle systems can be removed). Medium severity reflects that misuse could corrupt game scenes or performance, but changes are typically undoable through Godot's undo system.
From the tool's definition Tool name 'particle_add_system' indicates creation of a particle system within Godot game engine; sibling tools show patterns of creation/modification (animation_create, audio_add_stream_player, autoload_add).
Attacks that exploit this kind of access
The rule that runs particle_add_system safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For particle_add_system, this is the rule to start with:
particle_add_system stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every particle_add_system call is checked against it from then on.
Questions about particle_add_system
particle_add_system is a write tool on the Godot MCP server. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP server in PolicyLayer and add a rule for particle_add_system: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
particle_add_system is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the particle_add_system rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for particle_add_system. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
particle_add_system is provided by the Godot MCP server (chanceflow/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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