This record as markdown: /tools/chanceflow-godot-mcp/scene-save.md
What scene_save does on Godot
AI agents use scene_save to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
Why scene_save is rated Medium
The tool creates or modifies data (scene file content) in a way that can be undone (via version control, undo history, or file recovery). It does not irreversibly delete data, execute arbitrary code, or cause financial impact. Write operations that affect game project files carry medium severity because incorrect scene modifications could corrupt a game project, but the changes are typically recoverable.
From the tool's definition Tool description states 'Save changes to a scene file' — this modifies and persists data in a reversible manner.
Attacks that exploit this kind of access
The rule that runs scene_save safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For scene_save, this is the rule to start with:
scene_save stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every scene_save call is checked against it from then on.
Questions about scene_save
Save changes to a scene file. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Godot MCP server in PolicyLayer and add a rule for scene_save: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
scene_save is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the scene_save rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for scene_save. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
scene_save is provided by the Godot MCP server (chanceflow/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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