create_audio_glsl_uniforms
Writes CHOP-reference expressions onto the seq.vec uniform slots of an existing glslTOP, so named channels (low/mid/high/rms etc.) drive shader uniforms every cook. Creates no operators — pure parameter binding. Idempotent and composable with create_glsl_shader.
This record as markdown: /tools/hybridlabor-api-aos/create-audio-glsl-uniforms.md
What create_audio_glsl_uniforms does on Aos
AI agents use create_audio_glsl_uniforms to create or update resources in Aos, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Aos environment.
Why create_audio_glsl_uniforms is rated Medium
This tool creates or modifies parameter bindings (expressions on uniform slots) within an existing glslTOP operator. This is a reversible modification of shader configuration data. It does not delete or overwrite irreversibly (Destructive), execute arbitrary code (Execute), or move money (Financial). It is a Write operation because it creates/modifies parameter references.
From the tool's definition Tool 'Writes CHOP-reference expressions onto the seq.vec uniform slots' and 'drive shader uniforms' — modifies existing parameters/uniforms in the TouchDesigner project.
Risk signalsBulk/mass operation — affects multiple targets
Attacks that exploit this kind of access
The rule that runs create_audio_glsl_uniforms safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Aos, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_audio_glsl_uniforms, this is the rule to start with:
create_audio_glsl_uniforms stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Aos, apply this rule, and every create_audio_glsl_uniforms call is checked against it from then on.
Questions about create_audio_glsl_uniforms
Writes CHOP-reference expressions onto the seq.vec uniform slots of an existing glslTOP, so named channels (low/mid/high/rms etc.) drive shader uniforms every cook. Creates no operators — pure parameter binding. Idempotent and composable with create_glsl_shader. It is categorised as a Write tool in the Aos MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Aos MCP server in PolicyLayer and add a rule for create_audio_glsl_uniforms: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Aos. Nothing to install.
create_audio_glsl_uniforms is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_audio_glsl_uniforms rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_audio_glsl_uniforms. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_audio_glsl_uniforms is provided by the Aos MCP server (@hybridlabor-api/aos). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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