Medium Risk

manage_game_framework

Create GameMode, GameState, PlayerController, PlayerState Blueprints. Configure match flow, teams, scoring, and spawning.

Accepts file system path (path); High parameter count (50 properties)

Part of the Unreal Engine MCP server. Enforce policies on this tool with Intercept, the open-source MCP proxy.

unreal-engine-mcp-server Write Risk 3/5

AI agents use manage_game_framework to create or modify resources in Unreal Engine. Write operations carry medium risk because an autonomous agent could trigger bulk unintended modifications. Rate limits prevent a single agent session from making hundreds of changes in rapid succession. Argument validation ensures the agent passes expected values.

Without a policy, an AI agent could call manage_game_framework repeatedly, creating or modifying resources faster than any human could review. Intercept's rate limiting ensures write operations happen at a controlled pace, and argument validation catches malformed or unexpected inputs before they reach Unreal Engine.

Write tools can modify data. A rate limit prevents runaway bulk operations from AI agents.

io-github-chir24-unreal-engine-mcp.yaml
tools:
  manage_game_framework:
    rules:
      - action: allow
        rate_limit:
          max: 30
          window: 60

See the full Unreal Engine policy for all 35 tools.

Tool Name manage_game_framework
Category Write
Risk Level Medium

View all 35 tools →

Agents calling write-class tools like manage_game_framework have been implicated in these attack patterns. Read the full case and prevention policy for each:

Browse the full MCP Attack Database →

Other tools in the Write risk category across the catalogue. The same policy patterns (rate-limit, validate) apply to each.

What does the manage_game_framework tool do? +

Create GameMode, GameState, PlayerController, PlayerState Blueprints. Configure match flow, teams, scoring, and spawning.. It is categorised as a Write tool in the Unreal Engine MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on manage_game_framework? +

Add a rule in your Intercept YAML policy under the tools section for manage_game_framework. You can allow, deny, rate-limit, or validate arguments. Then run Intercept as a proxy in front of the Unreal Engine MCP server.

What risk level is manage_game_framework? +

manage_game_framework is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit manage_game_framework? +

Yes. Add a rate_limit block to the manage_game_framework rule in your Intercept policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block manage_game_framework completely? +

Set action: deny in the Intercept policy for manage_game_framework. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides manage_game_framework? +

manage_game_framework is provided by the Unreal Engine MCP server (unreal-engine-mcp-server). Intercept sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policies on Unreal Engine

Open source. One binary. Zero dependencies.

npx -y @policylayer/intercept
github.com/policylayer/intercept →
// GET IN TOUCH

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