create_audio_glsl_uniforms
Writes CHOP-reference expressions onto the seq.vec uniform slots of an existing glslTOP, so named channels (low/mid/high/rms etc.) drive shader uniforms every cook. Creates no operators — pure parameter binding. Idempotent and composable with create_glsl_shader.
This record as markdown: /tools/io-github-pantani-tdmcp/create-audio-glsl-uniforms.md
What create_audio_glsl_uniforms does on tdmcp — TouchDesigner MCP server
AI agents use create_audio_glsl_uniforms to create or update resources in tdmcp — TouchDesigner MCP server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your tdmcp — TouchDesigner MCP server environment.
Why create_audio_glsl_uniforms is rated Medium
This tool creates or modifies parameter bindings (expressions on uniform slots) within an existing glslTOP operator. This is a reversible modification of shader configuration data. It does not delete or overwrite irreversibly (Destructive), execute arbitrary code (Execute), or move money (Financial). It is a Write operation because it creates/modifies parameter references.
From the tool's definition Tool 'Writes CHOP-reference expressions onto the seq.vec uniform slots' and 'drive shader uniforms' — modifies existing parameters/uniforms in the TouchDesigner project.
Risk signalsBulk/mass operation — affects multiple targets
Attacks that exploit this kind of access
The rule that runs create_audio_glsl_uniforms safely
PolicyLayer is an MCP gateway: it sits between your AI agents and tdmcp — TouchDesigner MCP server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_audio_glsl_uniforms, this is the rule to start with:
create_audio_glsl_uniforms stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect tdmcp — TouchDesigner MCP server, apply this rule, and every create_audio_glsl_uniforms call is checked against it from then on.
Questions about create_audio_glsl_uniforms
Writes CHOP-reference expressions onto the seq.vec uniform slots of an existing glslTOP, so named channels (low/mid/high/rms etc.) drive shader uniforms every cook. Creates no operators — pure parameter binding. Idempotent and composable with create_glsl_shader. It is categorised as a Write tool in the tdmcp — TouchDesigner MCP server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the tdmcp — TouchDesigner MCP server MCP server in PolicyLayer and add a rule for create_audio_glsl_uniforms: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches tdmcp — TouchDesigner MCP server. Nothing to install.
create_audio_glsl_uniforms is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_audio_glsl_uniforms rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_audio_glsl_uniforms. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_audio_glsl_uniforms is provided by the tdmcp — TouchDesigner MCP server MCP server (@dpantani/tdmcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on tdmcp — TouchDesigner MCP server, and thousands of servers like it.
This server
Across the catalogue