create_vertex_displacement_mat
Build a true vertex-shader displacement material: a GLSL MAT whose vertex stage offsets each vertex along its normal by procedural 3D noise (uTime-animated) or by the luminance of a sampled TOP (
This record as markdown: /tools/io-github-pantani-tdmcp/create-vertex-displacement-mat.md
What create_vertex_displacement_mat does on tdmcp — TouchDesigner MCP server
AI agents use create_vertex_displacement_mat to create or update resources in tdmcp — TouchDesigner MCP server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your tdmcp — TouchDesigner MCP server environment.
Why create_vertex_displacement_mat is rated Medium
This tool creates a new GLSL material node in TouchDesigner with vertex shader code. It is a creative/write operation that generates and configures a new resource in the project. It does not delete data, execute arbitrary system commands, or involve financial transactions.
From the tool's definition Build a true vertex-shader displacement material: a GLSL MAT whose vertex stage offsets each vertex along its normal by procedural 3D noise (uTime-animated) or by the luminance of a sampled TOP
Attacks that exploit this kind of access
The rule that runs create_vertex_displacement_mat safely
PolicyLayer is an MCP gateway: it sits between your AI agents and tdmcp — TouchDesigner MCP server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_vertex_displacement_mat, this is the rule to start with:
create_vertex_displacement_mat stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect tdmcp — TouchDesigner MCP server, apply this rule, and every create_vertex_displacement_mat call is checked against it from then on.
Questions about create_vertex_displacement_mat
Build a true vertex-shader displacement material: a GLSL MAT whose vertex stage offsets each vertex along its normal by procedural 3D noise (uTime-animated) or by the luminance of a sampled TOP (. It is categorised as a Write tool in the tdmcp — TouchDesigner MCP server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the tdmcp — TouchDesigner MCP server MCP server in PolicyLayer and add a rule for create_vertex_displacement_mat: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches tdmcp — TouchDesigner MCP server. Nothing to install.
create_vertex_displacement_mat is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_vertex_displacement_mat rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_vertex_displacement_mat. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_vertex_displacement_mat is provided by the tdmcp — TouchDesigner MCP server MCP server (@dpantani/tdmcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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