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apply_anim_modifier

Apply an animation modifier to an animation sequence.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/apply-anim-modifier.md

What apply_anim_modifier does on Unreal

AI agents use apply_anim_modifier to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

ParameterTypeRequiredDescription
sequence_path string Yes AnimSequence asset path
modifier_class string Yes Animation modifier class name

Parameters from the server's own tool schema.

Why apply_anim_modifier is rated Medium

This tool modifies animation assets within Unreal Engine by applying modifiers to sequences. This is a reversible Write operation—the modification can be undone or changed. It's not Destructive because animation modifiers are non-destructive adjustments, not irreversible deletions. It's not Execute in the sense of arbitrary code execution, but rather a targeted asset manipulation.

From the tool's definition Tool applies (modifies) an animation modifier to an animation sequence. The verb 'apply' indicates a modification operation that changes animation asset state.

Questions about apply_anim_modifier

What does the apply_anim_modifier tool do? +

Apply an animation modifier to an animation sequence. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does apply_anim_modifier accept? +

apply_anim_modifier accepts 2 parameters: sequence_path, modifier_class. Required: sequence_path, modifier_class. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on apply_anim_modifier? +

Register the Unreal MCP server in PolicyLayer and add a rule for apply_anim_modifier: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is apply_anim_modifier? +

apply_anim_modifier is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit apply_anim_modifier? +

Yes. Add a rate_limit block to the apply_anim_modifier rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block apply_anim_modifier completely? +

Set action: deny in the PolicyLayer policy for apply_anim_modifier. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides apply_anim_modifier? +

apply_anim_modifier is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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