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build_target

Build a C++ target using UnrealBuildTool. Compiles the project's C++ code.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
High RISK CLASS
Category Execute
Parameters 40 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/build-target.md

What build_target does on Unreal

AI agents invoke build_target to trigger actions in Unreal. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
clean boolean — Clean build
target string — Build target: Editor, Game, Client, Server
platform object — Target platform (default from config, e.g., Win64)
configuration object — Build config: Debug, DebugGame, Development, Shipping, Test

Parameters from the server's own tool schema.

Why build_target is rated High

build_target triggers real processes with real consequences. An agent gone sideways doesn't fire it once. It starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.

Questions about build_target

What does the build_target tool do? +

Build a C++ target using UnrealBuildTool. Compiles the project's C++ code. It is categorised as a Execute tool in the Unreal MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does build_target accept? +

build_target accepts 4 parameters: clean, target, platform, configuration. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on build_target? +

Register the Unreal MCP server in PolicyLayer and add a rule for build_target: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is build_target? +

build_target is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit build_target? +

Yes. Add a rate_limit block to the build_target rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block build_target completely? +

Set action: deny in the PolicyLayer policy for build_target. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides build_target? +

build_target is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unreal, and thousands of servers like it.

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