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connect_material_expressions

Wire two material expression nodes together.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 53 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/connect-material-expressions.md

What connect_material_expressions does on Unreal

AI agents use connect_material_expressions to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

ParameterTypeRequiredDescription
material_path string Yes Material asset path
to_input_name string — Target input pin name (empty string for first/default input)
from_output_name string — Source output pin name (empty string for first/default output)
to_expression_name string Yes Target expression name
from_expression_name string Yes Source expression name

Parameters from the server's own tool schema.

Why connect_material_expressions is rated Medium

The tool modifies the material expression graph by establishing connections between nodes, which is a Write operation—creating/modifying data structures. While this can affect rendering output, the changes are reversible (connections can be unwired) and do not constitute Destructive operations.

From the tool's definition Tool name 'connect_material_expressions' and description 'Wire two material expression nodes together' indicate modification of material node graphs in Unreal Engine. This is a reversible graph editing operation that creates connections between nodes.

Questions about connect_material_expressions

What does the connect_material_expressions tool do? +

Wire two material expression nodes together. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does connect_material_expressions accept? +

connect_material_expressions accepts 5 parameters: material_path, to_input_name, from_output_name, to_expression_name, from_expression_name. Required: material_path, to_expression_name, from_expression_name. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on connect_material_expressions? +

Register the Unreal MCP server in PolicyLayer and add a rule for connect_material_expressions: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is connect_material_expressions? +

connect_material_expressions is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit connect_material_expressions? +

Yes. Add a rate_limit block to the connect_material_expressions rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block connect_material_expressions completely? +

Set action: deny in the PolicyLayer policy for connect_material_expressions. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides connect_material_expressions? +

connect_material_expressions is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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