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consolidate_assets

Consolidate duplicate assets — replace references from source assets to a target asset.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/consolidate-assets.md

What consolidate_assets does on Unreal

AI agents use consolidate_assets to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

ParameterTypeRequiredDescription
target_path string Yes Target asset path to keep
source_paths array Yes Source asset paths to consolidate into target

Parameters from the server's own tool schema.

Why consolidate_assets is rated Medium

This tool modifies project asset references and relationships, which is a reversible write operation affecting potentially numerous asset dependencies. While consequential, it is not destructive (assets are not deleted) nor necessarily irreversible (references can theoretically be re-established).

From the tool's definition The tool description explicitly states it will 'replace references from source assets to a target asset,' which modifies asset references throughout a project. This is a write operation that creates structural changes to asset dependencies.

Risk signalsAccepts file system path (target_path)

Questions about consolidate_assets

What does the consolidate_assets tool do? +

Consolidate duplicate assets — replace references from source assets to a target asset. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does consolidate_assets accept? +

consolidate_assets accepts 2 parameters: target_path, source_paths. Required: target_path, source_paths. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on consolidate_assets? +

Register the Unreal MCP server in PolicyLayer and add a rule for consolidate_assets: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is consolidate_assets? +

consolidate_assets is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit consolidate_assets? +

Yes. Add a rate_limit block to the consolidate_assets rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block consolidate_assets completely? +

Set action: deny in the PolicyLayer policy for consolidate_assets. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides consolidate_assets? +

consolidate_assets is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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