consolidate_assets
Consolidate duplicate assets — replace references from source assets to a target asset.
This record as markdown: /tools/jjpxdev-unreal-mcp/consolidate-assets.md
What consolidate_assets does on Unreal
AI agents use consolidate_assets to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
target_path | string | Yes | Target asset path to keep |
source_paths | array | Yes | Source asset paths to consolidate into target |
Parameters from the server's own tool schema.
Why consolidate_assets is rated Medium
This tool modifies project asset references and relationships, which is a reversible write operation affecting potentially numerous asset dependencies. While consequential, it is not destructive (assets are not deleted) nor necessarily irreversible (references can theoretically be re-established).
From the tool's definition The tool description explicitly states it will 'replace references from source assets to a target asset,' which modifies asset references throughout a project. This is a write operation that creates structural changes to asset dependencies.
Risk signalsAccepts file system path (target_path)
Attacks that exploit this kind of access
The rule that runs consolidate_assets safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For consolidate_assets, this is the rule to start with:
consolidate_assets stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal, apply this rule, and every consolidate_assets call is checked against it from then on.
Questions about consolidate_assets
Consolidate duplicate assets — replace references from source assets to a target asset. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
consolidate_assets accepts 2 parameters: target_path, source_paths. Required: target_path, source_paths. The full parameter table on this page comes from the server's own tool schema.
Register the Unreal MCP server in PolicyLayer and add a rule for consolidate_assets: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.
consolidate_assets is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the consolidate_assets rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for consolidate_assets. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
consolidate_assets is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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