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create_anim_blueprint

Create an Animation Blueprint for a target skeleton.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 32 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/create-anim-blueprint.md

What create_anim_blueprint does on Unreal

AI agents use create_anim_blueprint to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

ParameterTypeRequiredDescription
name string Yes AnimBlueprint name
path string — Content directory
skeleton_path string Yes Target skeleton asset path

Parameters from the server's own tool schema.

Why create_anim_blueprint is rated Medium

This tool creates a new Animation Blueprint asset, which is a reversible write operation. It modifies the project state by adding a new asset but does not execute arbitrary code, delete data, or perform financial operations.

From the tool's definition Tool name 'create_anim_blueprint' and description 'Create an Animation Blueprint for a target skeleton' indicate creation of a new asset in Unreal Engine.

Risk signalsAccepts file system path (path)

Questions about create_anim_blueprint

What does the create_anim_blueprint tool do? +

Create an Animation Blueprint for a target skeleton. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does create_anim_blueprint accept? +

create_anim_blueprint accepts 3 parameters: name, path, skeleton_path. Required: name, skeleton_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on create_anim_blueprint? +

Register the Unreal MCP server in PolicyLayer and add a rule for create_anim_blueprint: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is create_anim_blueprint? +

create_anim_blueprint is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_anim_blueprint? +

Yes. Add a rate_limit block to the create_anim_blueprint rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_anim_blueprint completely? +

Set action: deny in the PolicyLayer policy for create_anim_blueprint. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_anim_blueprint? +

create_anim_blueprint is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unreal, and thousands of servers like it.

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