New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

duplicate_asset

Duplicate an asset to a new path.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/duplicate-asset.md

What duplicate_asset does on Unreal

AI agents use duplicate_asset to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

ParameterTypeRequiredDescription
source_path string Yes Source asset path
destination_path string Yes Destination asset path

Parameters from the server's own tool schema.

Why duplicate_asset is rated Medium

Duplicating an asset creates a new copy at a specified path, which is a reversible write operation. It does not delete or overwrite existing data, move money, or execute code. The blast radius is medium since it could create unintended asset copies in a project.

From the tool's definition Duplicate an asset to a new path

Risk signalsAccepts file system path (source_path)

Questions about duplicate_asset

What does the duplicate_asset tool do? +

Duplicate an asset to a new path. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does duplicate_asset accept? +

duplicate_asset accepts 2 parameters: source_path, destination_path. Required: source_path, destination_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on duplicate_asset? +

Register the Unreal MCP server in PolicyLayer and add a rule for duplicate_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is duplicate_asset? +

duplicate_asset is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit duplicate_asset? +

Yes. Add a rate_limit block to the duplicate_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block duplicate_asset completely? +

Set action: deny in the PolicyLayer policy for duplicate_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides duplicate_asset? +

duplicate_asset is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unreal, and thousands of servers like it.

Across the catalogue

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Unreal's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.