New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

generate_lightmap_uvs

Generate lightmap UVs for a static mesh.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 11 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/generate-lightmap-uvs.md

What generate_lightmap_uvs does on Unreal

AI agents use generate_lightmap_uvs to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

ParameterTypeRequiredDescription
mesh_path string Yes Static mesh asset path

Parameters from the server's own tool schema.

Why generate_lightmap_uvs is rated Medium

Generating lightmap UVs modifies the static mesh asset by adding or updating UV channel data used for baking lighting information. This is a reversible change that falls under Write operations (creates/modifies data). Severity is medium because incorrect lightmap UV generation could degrade rendering quality or cause baking artifacts, but the change is non-destructive and can be regenerated or undone.

From the tool's definition Tool name 'generate_lightmap_uvs' and description 'Generate lightmap UVs for a static mesh' indicate modification of mesh data (UV generation). This creates or alters asset properties without deletion.

Questions about generate_lightmap_uvs

What does the generate_lightmap_uvs tool do? +

Generate lightmap UVs for a static mesh. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does generate_lightmap_uvs accept? +

generate_lightmap_uvs accepts 1 parameter: mesh_path. Required: mesh_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on generate_lightmap_uvs? +

Register the Unreal MCP server in PolicyLayer and add a rule for generate_lightmap_uvs: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is generate_lightmap_uvs? +

generate_lightmap_uvs is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit generate_lightmap_uvs? +

Yes. Add a rate_limit block to the generate_lightmap_uvs rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block generate_lightmap_uvs completely? +

Set action: deny in the PolicyLayer policy for generate_lightmap_uvs. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides generate_lightmap_uvs? +

generate_lightmap_uvs is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unreal, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Unreal's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.