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run_editor_utility_blueprint

Run an Editor Utility Blueprint's Run event.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
High RISK CLASS
Category Execute
Parameters 11 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/run-editor-utility-blueprint.md

What run_editor_utility_blueprint does on Unreal

AI agents invoke run_editor_utility_blueprint to trigger actions in Unreal. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
blueprint_path string Yes Editor Utility Blueprint asset path

Parameters from the server's own tool schema.

Why run_editor_utility_blueprint is rated High

run_editor_utility_blueprint triggers real processes with real consequences. An agent gone sideways doesn't fire it once. It starts dozens of builds, sends mass notifications, or burns through compute before anyone looks up.

Questions about run_editor_utility_blueprint

What does the run_editor_utility_blueprint tool do? +

Run an Editor Utility Blueprint's Run event. It is categorised as a Execute tool in the Unreal MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does run_editor_utility_blueprint accept? +

run_editor_utility_blueprint accepts 1 parameter: blueprint_path. Required: blueprint_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on run_editor_utility_blueprint? +

Register the Unreal MCP server in PolicyLayer and add a rule for run_editor_utility_blueprint: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is run_editor_utility_blueprint? +

run_editor_utility_blueprint is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit run_editor_utility_blueprint? +

Yes. Add a rate_limit block to the run_editor_utility_blueprint rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block run_editor_utility_blueprint completely? +

Set action: deny in the PolicyLayer policy for run_editor_utility_blueprint. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides run_editor_utility_blueprint? +

run_editor_utility_blueprint is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unreal, and thousands of servers like it.

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