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set_blueprint_property

Set a default property value on a Blueprint's CDO (Class Default Object). For component properties, use a dot path like 'ComponentName.PropertyName'.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
Medium RISK CLASS
Category Write
Parameters 33 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/set-blueprint-property.md

What set_blueprint_property does on Unreal

AI agents use set_blueprint_property to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.

ParameterTypeRequiredDescription
property_name string Yes Property name, or ComponentName.PropertyName for component sub-properties
blueprint_path string Yes Blueprint asset path
property_value string Yes Property value — asset paths (/Game/...), Python expressions (True, 42.0), or plain strings

Parameters from the server's own tool schema.

Why set_blueprint_property is rated Medium

An AI agent can call set_blueprint_property faster than any human can review: one bad instruction and it creates or modifies resources in Unreal by the hundred, each call as confident as the last.

Questions about set_blueprint_property

What does the set_blueprint_property tool do? +

Set a default property value on a Blueprint's CDO (Class Default Object). For component properties, use a dot path like 'ComponentName.PropertyName'. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does set_blueprint_property accept? +

set_blueprint_property accepts 3 parameters: property_name, blueprint_path, property_value. Required: property_name, blueprint_path, property_value. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on set_blueprint_property? +

Register the Unreal MCP server in PolicyLayer and add a rule for set_blueprint_property: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is set_blueprint_property? +

set_blueprint_property is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_blueprint_property? +

Yes. Add a rate_limit block to the set_blueprint_property rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_blueprint_property completely? +

Set action: deny in the PolicyLayer policy for set_blueprint_property. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_blueprint_property? +

set_blueprint_property is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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