set_material_instance_vector
Set a vector parameter on a material instance.
This record as markdown: /tools/jjpxdev-unreal-mcp/set-material-instance-vector.md
What set_material_instance_vector does on Unreal
AI agents use set_material_instance_vector to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
value | object | Yes | RGBA values (0-1) |
instance_path | string | Yes | Material instance asset path |
parameter_name | string | Yes | Vector parameter name |
Parameters from the server's own tool schema.
Why set_material_instance_vector is rated Medium
This tool modifies material instance parameters, which is a reversible write operation. The change can be undone by setting the parameter to a different value. While it affects visual rendering in Unreal Engine, the modification is not destructive and can be easily reverted.
From the tool's definition Tool name is 'set_material_instance_vector' and description states 'Set a vector parameter on a material instance.' The verb 'set' indicates modification of an existing resource (a material instance parameter) in a reversible manner.
Attacks that exploit this kind of access
The rule that runs set_material_instance_vector safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_material_instance_vector, this is the rule to start with:
set_material_instance_vector stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal, apply this rule, and every set_material_instance_vector call is checked against it from then on.
Questions about set_material_instance_vector
Set a vector parameter on a material instance. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_material_instance_vector accepts 3 parameters: value, instance_path, parameter_name. Required: value, instance_path, parameter_name. The full parameter table on this page comes from the server's own tool schema.
Register the Unreal MCP server in PolicyLayer and add a rule for set_material_instance_vector: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.
set_material_instance_vector is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_material_instance_vector rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_material_instance_vector. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_material_instance_vector is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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