set_streaming_source
Configure a streaming source component on an actor for World Partition.
This record as markdown: /tools/jjpxdev-unreal-mcp/set-streaming-source.md
What set_streaming_source does on Unreal
AI agents use set_streaming_source to create or update resources in Unreal, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unreal environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
radius | number | — | Streaming radius in units |
actor_name | string | Yes | Actor name or label |
Parameters from the server's own tool schema.
Why set_streaming_source is rated Medium
This tool modifies actor component properties related to World Partition streaming configuration. While it changes engine state, it does not execute arbitrary code, delete data irreversibly, or trigger financial transactions. The modification is reversible (configuration can be reconfigured), placing it in the Write category.
From the tool's definition Tool name 'set_streaming_source' and description 'Configure a streaming source component on an actor for World Partition' indicate modification of actor component configuration. The verb 'set' and 'configure' denote state changes to game world objects.
Attacks that exploit this kind of access
The rule that runs set_streaming_source safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_streaming_source, this is the rule to start with:
set_streaming_source stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal, apply this rule, and every set_streaming_source call is checked against it from then on.
Questions about set_streaming_source
Configure a streaming source component on an actor for World Partition. It is categorised as a Write tool in the Unreal MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_streaming_source accepts 2 parameters: radius, actor_name. Required: actor_name. The full parameter table on this page comes from the server's own tool schema.
Register the Unreal MCP server in PolicyLayer and add a rule for set_streaming_source: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.
set_streaming_source is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_streaming_source rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_streaming_source. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_streaming_source is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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