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spawn_niagara_at_location

Spawn a Niagara particle system at a world location.

SERVERUnreal SOURCE@jjpxdev/unreal-mcp
High RISK CLASS
Category Execute
Parameters 42 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/jjpxdev-unreal-mcp/spawn-niagara-at-location.md

What spawn_niagara_at_location does on Unreal

AI agents invoke spawn_niagara_at_location to trigger actions in Unreal. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
location object Yes World location
rotation object —
system_path string Yes Niagara system asset path
auto_destroy boolean — Auto-destroy when finished

Parameters from the server's own tool schema.

Why spawn_niagara_at_location is rated High

This tool triggers an external operation in the Unreal Engine runtime by spawning a particle system at a specified world location. It initiates an active engine operation with real-time effects, placing it in the Execute category. Misuse could clutter scenes or cause performance issues, but effects are generally transient and reversible, warranting medium severity.

From the tool's definition Spawn a Niagara particle system at a world location

Risk signalsHigh parameter count (10 properties)

Questions about spawn_niagara_at_location

What does the spawn_niagara_at_location tool do? +

Spawn a Niagara particle system at a world location. It is categorised as a Execute tool in the Unreal MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does spawn_niagara_at_location accept? +

spawn_niagara_at_location accepts 4 parameters: location, rotation, system_path, auto_destroy. Required: location, system_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on spawn_niagara_at_location? +

Register the Unreal MCP server in PolicyLayer and add a rule for spawn_niagara_at_location: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal. Nothing to install.

What risk level is spawn_niagara_at_location? +

spawn_niagara_at_location is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit spawn_niagara_at_location? +

Yes. Add a rate_limit block to the spawn_niagara_at_location rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block spawn_niagara_at_location completely? +

Set action: deny in the PolicyLayer policy for spawn_niagara_at_location. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides spawn_niagara_at_location? +

spawn_niagara_at_location is provided by the Unreal MCP server (@jjpxdev/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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