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add_steam_stat_currency

Generate a currency component (sealed) persisted over Sandbox.Services.Stats — Steam-cloud persistence, per Steam account, per package ident, with NO local save file. The stat stores the ABSOLUTE balance: every Add(double)/TrySpend(double) pushes Stats.SetValue(statName, balance); Flush() (and On...

SERVERSbox SOURCEsbox-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/sbox/add-steam-stat-currency.md

What add_steam_stat_currency does on Sbox

AI agents use add_steam_stat_currency to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.

Why add_steam_stat_currency is rated Medium

Creates and modifies persistent financial currency state via Steam cloud, reversible through API methods.

From the tool's definition persisted over Sandbox.Services.Stats, Steam-cloud persistence, SetValue, buffered writes

Risk signalsBulk/mass operation — affects multiple targets

Questions about add_steam_stat_currency

What does the add_steam_stat_currency tool do? +

Generate a currency component (sealed) persisted over Sandbox.Services.Stats — Steam-cloud persistence, per Steam account, per package ident, with NO local save file. The stat stores the ABSOLUTE balance: every Add(double)/TrySpend(double) pushes Stats.SetValue(statName, balance); Flush() (and OnDestroy) pushes the buffered writes. On start it reads the balance back asynchronously via Stats.GetLocalPlayerStats(ident) -> Refresh() -> Get(statName).Value and fires the static OnBalanceLoaded(double); wait for IsLoaded before showing the balance. CLOUD SEMANTICS (surprising): stat writes are buffered/rate-limited by the backend and apply ONLY to the LOCAL Steam user — calling this for another player silently does nothing, so attach it to the LOCAL player. It is categorised as a Write tool in the Sbox MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on add_steam_stat_currency? +

Register the Sbox MCP server in PolicyLayer and add a rule for add_steam_stat_currency: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.

What risk level is add_steam_stat_currency? +

add_steam_stat_currency is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_steam_stat_currency? +

Yes. Add a rate_limit block to the add_steam_stat_currency rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_steam_stat_currency completely? +

Set action: deny in the PolicyLayer policy for add_steam_stat_currency. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_steam_stat_currency? +

add_steam_stat_currency is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Sbox, and thousands of servers like it.

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