create_game_manager
Generate a game manager script with configurable game loop features: score tracking, round timer, player spawning, and game state machine
This record as markdown: /tools/sbox/create-game-manager.md
What create_game_manager does on Sbox
AI agents use create_game_manager to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.
Why create_game_manager is rated Medium
This tool generates/creates a script file in the s&box game engine project. It writes new code/configuration to the project but does not execute arbitrary code, delete data, or involve financial operations. It's a reversible creation action (the script can be removed), placing it firmly in the Write category.
From the tool's definition Generate a game manager script with configurable game loop features: score tracking, round timer, player spawning, and game state machine
Attacks that exploit this kind of access
The rule that runs create_game_manager safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Sbox, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_game_manager, this is the rule to start with:
create_game_manager stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Sbox, apply this rule, and every create_game_manager call is checked against it from then on.
Questions about create_game_manager
Generate a game manager script with configurable game loop features: score tracking, round timer, player spawning, and game state machine. It is categorised as a Write tool in the Sbox MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Sbox MCP server in PolicyLayer and add a rule for create_game_manager: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.
create_game_manager is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_game_manager rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_game_manager. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_game_manager is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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