create_gameobject

Create a new GameObject in the active scene. Returns its GUID for future reference

SERVERSbox SOURCEsbox-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/sbox/create-gameobject.md

What create_gameobject does on Sbox

AI agents use create_gameobject to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.

Why create_gameobject is rated Medium

This tool creates new game objects within an active scene, which is a write operation that modifies the game world state. However, since game object creation is reversible (objects can be deleted), it does not rise to Destructive. It does not execute arbitrary code or trigger external operations beyond object instantiation, so it is not Execute.

From the tool's definition Tool description states 'Create a new GameObject in the active scene.' The verb 'Create' and the context of instantiating new game objects in a scene represent reversible data modification within the game engine.

Questions about create_gameobject

What does the create_gameobject tool do? +

Create a new GameObject in the active scene. Returns its GUID for future reference. It is categorised as a Write tool in the Sbox MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on create_gameobject? +

Register the Sbox MCP server in PolicyLayer and add a rule for create_gameobject: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.

What risk level is create_gameobject? +

create_gameobject is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_gameobject? +

Yes. Add a rate_limit block to the create_gameobject rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_gameobject completely? +

Set action: deny in the PolicyLayer policy for create_gameobject. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_gameobject? +

create_gameobject is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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