create_gameobject
Create a new GameObject in the active scene. Returns its GUID for future reference
This record as markdown: /tools/sbox/create-gameobject.md
What create_gameobject does on Sbox
AI agents use create_gameobject to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.
Why create_gameobject is rated Medium
This tool creates new game objects within an active scene, which is a write operation that modifies the game world state. However, since game object creation is reversible (objects can be deleted), it does not rise to Destructive. It does not execute arbitrary code or trigger external operations beyond object instantiation, so it is not Execute.
From the tool's definition Tool description states 'Create a new GameObject in the active scene.' The verb 'Create' and the context of instantiating new game objects in a scene represent reversible data modification within the game engine.
Attacks that exploit this kind of access
The rule that runs create_gameobject safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Sbox, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_gameobject, this is the rule to start with:
create_gameobject stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Sbox, apply this rule, and every create_gameobject call is checked against it from then on.
Questions about create_gameobject
Create a new GameObject in the active scene. Returns its GUID for future reference. It is categorised as a Write tool in the Sbox MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Sbox MCP server in PolicyLayer and add a rule for create_gameobject: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.
create_gameobject is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_gameobject rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_gameobject. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_gameobject is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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