create_leaderboard_panel
Generate a Razor PanelComponent that fetches and displays a Sandbox.Services leaderboard derived from a stat name. Produces TWO files: {name}.razor and {name}.razor.scss. The panel auto-refreshes every 30 s, shows rank/displayName/value rows, handles loading state, and includes a BuildHash() over...
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What create_leaderboard_panel does on Sbox
AI agents use create_leaderboard_panel to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.
Why create_leaderboard_panel is rated Medium
This tool creates and generates new code files (Razor components and stylesheets) that become part of the game project. This is a reversible modification (files can be deleted or overwritten) rather than an irreversible destructive action. It does not execute arbitrary code in the game engine itself, does not delete data, and does not involve financial transactions.
From the tool's definition Tool creates two new files: '{name}.razor and {name}.razor.scss' and 'Produces TWO files'. Generates a new PanelComponent that modifies the game's UI structure and connects it to a leaderboard service.
Risk signalsBulk/mass operation — affects multiple targets
Attacks that exploit this kind of access
The rule that runs create_leaderboard_panel safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Sbox, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_leaderboard_panel, this is the rule to start with:
create_leaderboard_panel stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Sbox, apply this rule, and every create_leaderboard_panel call is checked against it from then on.
Questions about create_leaderboard_panel
Generate a Razor PanelComponent that fetches and displays a Sandbox.Services leaderboard derived from a stat name. Produces TWO files: {name}.razor and {name}.razor.scss. The panel auto-refreshes every 30 s, shows rank/displayName/value rows, handles loading state, and includes a BuildHash() override (razor-lint clean). Must be hosted under a ScreenPanel or WorldPanel. Stats must be configured for the project ident on sbox.game. Uses Leaderboards.Get(statName) + board.Refresh() -- the exact API from ServicesQueryHandler. It is categorised as a Write tool in the Sbox MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Sbox MCP server in PolicyLayer and add a rule for create_leaderboard_panel: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.
create_leaderboard_panel is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_leaderboard_panel rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_leaderboard_panel. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_leaderboard_panel is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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