create_pickup
Generate a trigger-based collectible component. On enter by a tagged object it raises OnCollected (wire it to your objective/score system) and despawns. Optionally builds a visible pickup GameObject with a trigger SphereCollider (+ a model) in one call
This record as markdown: /tools/sbox/create-pickup.md
What create_pickup does on Sbox
AI agents use create_pickup to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.
Why create_pickup is rated Medium
The tool creates new game entities (collectible components, GameObjects, colliders, models) within the s&box game environment. This is a reversible Write operation—the created pickups can be deleted or modified. While it modifies game state, it does not execute arbitrary code, delete existing content irreversibly, or cause financial impact.
From the tool's definition Tool description states it 'Generate[s] a trigger-based collectible component' and 'builds a visible pickup GameObject' with collider and model. These are creation operations that add new game objects and components to the scene.
Attacks that exploit this kind of access
The rule that runs create_pickup safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Sbox, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_pickup, this is the rule to start with:
create_pickup stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Sbox, apply this rule, and every create_pickup call is checked against it from then on.
Questions about create_pickup
Generate a trigger-based collectible component. On enter by a tagged object it raises OnCollected (wire it to your objective/score system) and despawns. Optionally builds a visible pickup GameObject with a trigger SphereCollider (+ a model) in one call. It is categorised as a Write tool in the Sbox MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Sbox MCP server in PolicyLayer and add a rule for create_pickup: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.
create_pickup is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_pickup rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_pickup. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_pickup is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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