This record as markdown: /tools/sbox/rename-gameobject.md
What rename_gameobject does on Sbox
AI agents use rename_gameobject to create or update resources in Sbox, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Sbox environment.
Why rename_gameobject is rated Medium
Renaming a game object is a reversible, non-destructive modification of data. It changes an attribute but does not delete content, execute arbitrary code, move money, or trigger uncontrolled external operations. The blast radius is minimal: a misused rename affects only the naming metadata of a single object and can be easily undone.
From the tool's definition Tool description states 'Change the display name of a GameObject' — a direct modification operation that updates metadata (the display name). This is a write operation as it modifies existing game object state.
Attacks that exploit this kind of access
The rule that runs rename_gameobject safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Sbox, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For rename_gameobject, this is the rule to start with:
rename_gameobject stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Sbox, apply this rule, and every rename_gameobject call is checked against it from then on.
Questions about rename_gameobject
Change the display name of a GameObject. It is categorised as a Write tool in the Sbox MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Sbox MCP server in PolicyLayer and add a rule for rename_gameobject: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.
rename_gameobject is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the rename_gameobject rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for rename_gameobject. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
rename_gameobject is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Sbox, and thousands of servers like it.
This server
Across the catalogue