spawn_particle
EXPERIMENTAL — build an additive runtime ParticleEffect (no texture asset needed): kind = fire, embers, sparks, magic, dust, blood, or snow (
This record as markdown: /tools/sbox/spawn-particle.md
What spawn_particle does on Sbox
AI agents invoke spawn_particle to trigger actions in Sbox. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.
Why spawn_particle is rated High
Triggers external rendering operations in game engine with effects dependent on specified particle kind argument.
From the tool's definition spawn_particle, additive runtime ParticleEffect, kind = fire, embers, sparks
Attacks that exploit this kind of access
The rule that runs spawn_particle safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Sbox, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For spawn_particle, this is the rule to start with:
spawn_particle stays usable, but rate-capped: a runaway agent can't fire it dozens of times a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Sbox, apply this rule, and every spawn_particle call is checked against it from then on.
Questions about spawn_particle
EXPERIMENTAL — build an additive runtime ParticleEffect (no texture asset needed): kind = fire, embers, sparks, magic, dust, blood, or snow (. It is categorised as a Execute tool in the Sbox MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.
Register the Sbox MCP server in PolicyLayer and add a rule for spawn_particle: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.
spawn_particle is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.
Yes. Add a rate_limit block to the spawn_particle rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for spawn_particle. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
spawn_particle is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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