Mcp Anything

261 tools. 183 can modify or destroy data without limits.

21 destructive tools with no built-in limits. Policy required.

Last updated:

183 can modify or destroy data
78 read-only
261 tools total

Community server · catalogue entry checked 10/07/2026

How to control Mcp Anything ↓

What Mcp Anything exposes to your agents

Read (78) Write / Execute (162) Destructive / Financial (21)
Critical Risk

The most dangerous Mcp Anything tools

183 of Mcp Anything's 261 tools can modify, destroy, or commit something on every call — and an agent calls them with no built-in limits.

How to control Mcp Anything

PolicyLayer is an MCP gateway — it sits between your AI agents and Mcp Anything, and nothing reaches the server without passing your rules. These are the rules we recommend:

Deny destructive operations
{
  "cli_uninstall": {
    "deny_if": [
      {
        "conditions": [],
        "on_deny": "Blocked by default. Requires approval."
      }
    ]
  }
}

Destructive tools should never be available to autonomous agents without human approval.

Rate limit write operations
{
  "animation_add_keyframe": {
    "limits": [
      {
        "counter": "animation_add_keyframe_per_hour",
        "window": "hour",
        "max": 30,
        "scope": "grant"
      }
    ]
  }
}

Prevents bulk unintended modifications from agents caught in loops.

Cap read operations
{
  "animation_list_keyframes": {
    "limits": [
      {
        "counter": "animation_list_keyframes_per_minute",
        "window": "minute",
        "max": 60,
        "scope": "grant"
      }
    ]
  }
}

Controls API costs and prevents retry loops from exhausting upstream rate limits.

  1. Create a free account and register Mcp Anything — nothing to install.
  2. Add these rules — paste them, or build them visually. Tune the limits to your setup.
  3. Point your MCP client (Claude, Cursor, anything) at your gateway URL.
ENFORCE POLICY ON MCP ANYTHING →

Instant setup, no code required.

All 261 Mcp Anything tools

EXECUTE 33 tools
Execute build_configure build_configure Execute build_run Generate the Unity build command. Execute cli_by_category cli_by_category Execute cli_install Install a CLI-Anything harness from clianything.cc via pip. Execute cli_run cli_run Execute element_click Click an element. Toggles checkbox if element type is checkbox. Execute element_hover Hover over an element (triggers hover/mouseover state). Execute element_scroll_to Scroll the page to bring an element into view. Execute form_submit Submit a registered form. Logs the submission with field values. Execute network_add_interceptor network_add_interceptor Execute node_attach_script node_attach_script Execute object_transform object_transform Execute page_go_back Go back to the previous page in history. Execute page_go_forward Go forward in browser history. Execute page_navigate Navigate to a URL. Clears elements and forms. Pushes current URL to history. Execute page_refresh Refresh the current page (updates load_time). Execute recording_pause Pause the current recording. Execute recording_resume Resume a paused recording. Execute recording_start Start recording. Execute recording_stop Stop the current recording. Execute render_execute render_execute Execute render_execute_stream render_execute_stream Execute scene_switch Switch the active/live scene. Execute script_set_code script_set_code Execute session_close Close a CLI-Anything REPL session. Execute session_create Create a persistent REPL session for a CLI-Anything harness. Execute session_send session_send Execute stream_start Start streaming (requires stream_configure first). Execute stream_stop Stop the current stream. Execute transform_flip_h Flip an element horizontally. Execute transform_rotate transform_rotate Execute transform_scale transform_scale Execute transform_translate transform_translate
WRITE 129 tools
Write animation_add_keyframe animation_add_keyframe Write animation_set_fps Set the animation frame rate. Write animation_set_frame_range animation_set_frame_range Write camera_add camera_add Write camera_set_active Set the active camera by index. Write cli_command_help cli_command_help Write component_add component_add Write cookie_set cookie_set Write doc_create doc_create Write doc_heading_add doc_heading_add Write doc_new doc_new Write doc_page_break_add Insert a page break into the active Writer document. Write doc_page_settings doc_page_settings Write doc_paragraph_add doc_paragraph_add Write doc_save Save the current document to a JSON file. Write doc_set_canvas doc_set_canvas Write doc_set_viewbox doc_set_viewbox Write doc_table_add doc_table_add Write doc_table_cell_set doc_table_cell_set Write elem_add_circle elem_add_circle Write elem_add_ellipse elem_add_ellipse Write elem_add_line elem_add_line Write elem_add_path elem_add_path Write elem_add_polygon elem_add_polygon Write elem_add_rect elem_add_rect Write elem_add_text elem_add_text Write elem_duplicate Duplicate an element. Write element_fill element_fill Write element_select_option element_select_option Write element_set_attribute element_set_attribute Write export_add_preset export_add_preset Write export_build export_build Write export_document export_document Write export_image export_image Write filter_add filter_add Write filter_apply filter_apply Write filter_blur filter_blur Write filter_brightness_contrast filter_brightness_contrast Write filter_hue_saturation filter_hue_saturation Write filter_sharpen filter_sharpen Write form_fill form_fill Write form_register form_register Write form_reset Reset a form: clears all fields and marks it as not submitted. Write gameobject_create gameobject_create Write gameobject_set_active gameobject_set_active Write gameobject_set_transform gameobject_set_transform Write image_create image_create Write image_crop image_crop Write image_flatten Flatten all layers into one background layer. Write image_flip Flip the current image horizontally or vertically. Write image_resize image_resize Write image_rotate image_rotate Write image_save Save the current image to JSON. Write image_scale_canvas image_scale_canvas Write image_set_dpi Set the image DPI/resolution. Write layer_add layer_add Write layer_duplicate Duplicate a layer. Write layer_lock layer_lock Write layer_merge_visible Merge all visible layers into one. Write layer_reorder layer_reorder Write layer_set_mode layer_set_mode Write layer_set_opacity layer_set_opacity Write layer_set_visibility layer_set_visibility Write light_add light_add Write material_assign material_assign Write material_create material_create Write node_add node_add Write node_add_to_group node_add_to_group Write node_set_property node_set_property Write object_add object_add Write page_close Close the current page and reset page state to about:blank. Write page_set_viewport page_set_viewport Write pres_create pres_create Write pres_image_add pres_image_add Write pres_notes_set pres_notes_set Write pres_slide_add pres_slide_add Write pres_slide_move pres_slide_move Write pres_text_box_add pres_text_box_add Write pres_transition_set pres_transition_set Write project_add_package project_add_package Write project_create project_create Write project_update_setting project_update_setting Write recording_set_output recording_set_output Write render_settings render_settings Write scene_create scene_create Write scene_duplicate scene_duplicate Write scene_open Open an existing Blender scene from a JSON file. Write scene_rename scene_rename Write scene_save Save the current scene to JSON. Write scene_set_active Set the active scene. Write scene_set_main Set the main scene that runs when the game starts. Write script_create script_create Write selection_all Select the entire image. Write selection_ellipse selection_ellipse Write selection_feather Feather the edges of the current selection. Write selection_grow Grow the current selection by a number of pixels. Write selection_invert Invert the current selection. Write selection_rectangle selection_rectangle Write session_init Initialize a new OBS session. Creates an empty state ready for scenes. Write session_redo Redo the last undone operation. Write session_undo Undo the last operation. Write sheet_active_set Set the active sheet in the active Calc spreadsheet. Write sheet_add Add a new sheet to the active Calc spreadsheet. Write sheet_cell_format sheet_cell_format Write sheet_cell_set sheet_cell_set Write sheet_create sheet_create Write sheet_fill_range sheet_fill_range Write sheet_formula_set sheet_formula_set Write sheet_rename sheet_rename Write source_add source_add Write source_configure source_configure Write source_mute source_mute Write source_set_position source_set_position Write source_set_size source_set_size Write source_set_visibility source_set_visibility Write storage_set_local storage_set_local Write stream_configure stream_configure Write style_set_fill style_set_fill Write style_set_fill_none Remove fill from an element (fill: none). Write style_set_opacity style_set_opacity Write style_set_stroke style_set_stroke Write style_set_stroke_dash style_set_stroke_dash Write style_set_stroke_linecap style_set_stroke_linecap Write text_add text_add Write text_set_color text_set_color Write text_set_content text_set_content Write text_set_font text_set_font Write transform_flip_v Flip an element vertically. Write transform_reset Reset all transforms on an element.
READ 78 tools
Read animation_list_keyframes animation_list_keyframes Read build_list_targets List all supported build targets. Read camera_list List all cameras in the scene. Read cli_categories List all available categories in the CLI-Anything registry. Read cli_help Get the full help output for a CLI-Anything harness. Read cli_info Get detailed info about a specific CLI-Anything harness. Read cli_is_installed Check whether a CLI-Anything harness is installed. Read cli_list List all available CLI-Anything harnesses from clianything.cc. Returns 50+ tools. Read cli_list_installed List all currently installed CLI-Anything harnesses. Read cli_registry_stats Get stats about the CLI-Anything registry: total count, categories breakdown. Read cli_search cli_search Read component_list component_list Read content_extract_links Extract all links (<a> elements) from the current page. Read content_extract_metadata Extract page metadata: URL, title, meta description, keywords. Read content_extract_table Extract a table's data as a list of row dictionaries. Read content_get_html Get the full HTML source of the current page. Read content_get_text Get the plain text content of the current page (no HTML tags). Read cookie_get Get a cookie by name. Returns None if not found. Read cookie_list List all cookies in the current browser session. Read doc_get_element Get a specific element by index. Read doc_info Get information about the current document. Read doc_list_elements List all elements in the document. Read doc_open Open an existing LibreOffice document from a JSON file. Read doc_paragraph_get Get a specific paragraph/element by index from the active Writer document. Read doc_paragraphs_list List all paragraphs, headings, tables, and page breaks in the active Writer document. Read element_count Count how many elements match a selector pattern. Read element_get_attribute element_get_attribute Read element_get_text Get the text content of an element. Read element_is_visible Check whether an element is visible on the page. Read export_formats_list List all supported export formats for a given document type. Read export_generate_svg Generate and return the full SVG XML string for the current document. Read export_info export_info Read export_list_formats List all supported export formats. Read export_list_platforms List all supported export platforms. Read export_list_presets List all export presets. Read filter_list List filters applied to a specific layer. Read filter_list_available List all available GIMP filters. Read filter_list_types List all available filter types. Read form_get_values Get all current field values from a registered form. Read form_list List all registered forms on the current page. Read gameobject_list List all GameObjects in a scene. Read image_info Get information about the current image. Read image_open Open an existing GIMP image from a JSON file. Read layer_get Get detailed info about a specific layer. Read layer_list List all layers in the current image. Read light_list List all lights in the scene. Read material_list List all materials in the current scene. Read network_get_log Get the network request log for the current page. Read node_list List all nodes in a scene. Read object_get Get detailed info about a specific object. Read object_list List all objects in the current scene. Read page_info Get current page info: URL, title, history count, element count, form count. Read page_screenshot Take a screenshot of the current page. Returns command for actual capture. Read pres_info Get information about the current Impress presentation (title, slide count, theme). Read pres_slide_get Get details of a specific slide in the active Impress presentation. Read pres_slides_list List all slides in the active Impress presentation. Read project_info Get current Godot project info. Read recording_status Get current recording status. Read render_list_presets List all available render presets. Read scene_active Get the currently active scene name. Read scene_get Get details of a scene by name. Read scene_info Get information about the current scene. Read scene_list List all scenes in the project. Read script_get Get a script including its full code. Read script_list List all scripts in the project. Read session_history List the undo history (index + description for each snapshot). Read session_info Get info about a CLI-Anything REPL session. Read session_list List all active and closed CLI-Anything REPL sessions. Read session_status Get current session status (project loaded, modified, undo/redo levels). Read sheet_cell_get sheet_cell_get Read sheet_info Get information about the current Calc spreadsheet (name, sheet count, cell count). Read sheet_list List all sheets in the active Calc spreadsheet. Read source_get source_get Read source_list List all sources in a scene. Read storage_get_local Get a value from localStorage by key. Read storage_list_local List all localStorage key-value pairs. Read stream_list_services List supported streaming services. Read stream_status Get current streaming status.

Related servers

Other MCP servers with similar tools — same risk classification, starter policies for each.

Questions about Mcp Anything

Can an AI agent delete data through the Mcp Anything MCP server? +

Yes. The Mcp Anything server exposes 21 destructive tools including cli_uninstall, component_remove, cookie_clear. These permanently remove resources with no undo. PolicyLayer blocks destructive tools by default so they never reach the upstream server.

How do I prevent bulk modifications through Mcp Anything? +

The Mcp Anything server has 129 write tools including animation_add_keyframe, animation_set_fps, animation_set_frame_range. Set a rate limit in your policy -- for example, 10 calls per hour prevents an agent from making more than 10 modifications per hour. PolicyLayer enforces this at the gateway, before calls reach Mcp Anything.

How many tools does the Mcp Anything MCP server expose? +

261 tools across 4 categories: Destructive, Execute, Read, Write. 78 are read-only. 183 can modify, create, or delete data.

How do I enforce a policy on Mcp Anything? +

Register the Mcp Anything MCP server in PolicyLayer, apply the suggested rules above (adjust the limits to your use case), and point your AI client at the PolicyLayer proxy URL instead of the server directly. Your agents keep the same tools; PolicyLayer evaluates every call against policy before it executes. Nothing to install, live in minutes.

Enforce policy on every Mcp Anything tool call.

Deterministic rules across all 261 Mcp Anything tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

Instant setup, no code required.

261 Mcp Anything tools catalogued and risk-classified — across an index of 46,500+ MCP servers.

// WHERE THIS COMES FROM

These policies come from Mcp Anything's registry record.

The record behind this page: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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