gameobject_create
A write tool on the Mcp Anything MCP server.
This record as markdown: /tools/mcp-anything/gameobject-create.md
What gameobject_create does on Mcp Anything
AI agents use gameobject_create to create or update resources in Mcp Anything, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Mcp Anything environment.
Why gameobject_create is rated Medium
The tool creates new game objects, which is a reversible write operation that modifies the game state. While not destructive (objects can be deleted), it does add entities that persist until explicitly removed. The empty description prevents higher confidence, but the naming pattern and server context (game object manipulation) strongly suggest a Write operation rather than Read or Execute.
From the tool's definition Tool name 'gameobject_create' indicates creation of game objects; sibling tools like 'animation_add_keyframe', 'camera_add', and 'build_run' on the same server confirm this is a content creation and modification context.
Attacks that exploit this kind of access
The rule that runs gameobject_create safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Mcp Anything, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For gameobject_create, this is the rule to start with:
gameobject_create stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Mcp Anything, apply this rule, and every gameobject_create call is checked against it from then on.
Questions about gameobject_create
gameobject_create is a write tool on the Mcp Anything MCP server. It is categorised as a Write tool in the Mcp Anything MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Mcp Anything MCP server in PolicyLayer and add a rule for gameobject_create: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Anything. Nothing to install.
gameobject_create is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the gameobject_create rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for gameobject_create. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
gameobject_create is provided by the Mcp Anything MCP server (Zaymadkid/mcp-anything). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Mcp Anything, and thousands of servers like it.
This server
Across the catalogue