gameobject_set_active
A write tool on the Mcp Anything MCP server.
This record as markdown: /tools/mcp-anything/gameobject-set-active.md
What gameobject_set_active does on Mcp Anything
AI agents use gameobject_set_active to create or update resources in Mcp Anything, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Mcp Anything environment.
Why gameobject_set_active is rated Medium
The name suggests toggling the active state of a game object (enabling/disabling it), which is a reversible modification and fits the Write category. However, the empty description significantly reduces confidence. Based on naming conventions in game engines like Unity, 'set_active' typically enables or disables a GameObject, which is a non-destructive, reversible write operation.
From the tool's definition Tool name 'gameobject_set_active' — no description provided.
Attacks that exploit this kind of access
The rule that runs gameobject_set_active safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Mcp Anything, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For gameobject_set_active, this is the rule to start with:
gameobject_set_active stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Mcp Anything, apply this rule, and every gameobject_set_active call is checked against it from then on.
Questions about gameobject_set_active
gameobject_set_active is a write tool on the Mcp Anything MCP server. It is categorised as a Write tool in the Mcp Anything MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Mcp Anything MCP server in PolicyLayer and add a rule for gameobject_set_active: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Anything. Nothing to install.
gameobject_set_active is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the gameobject_set_active rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for gameobject_set_active. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
gameobject_set_active is provided by the Mcp Anything MCP server (Zaymadkid/mcp-anything). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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