delete_asset
Delete an asset or directory from the Content Browser.
This record as markdown: /tools/aadeshrao123-unreal-mcp/delete-asset.md
What delete_asset does on Unreal-MCP
AI agents call delete_asset to permanently remove resources in Unreal-MCP, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why delete_asset is rated Critical
This tool performs irreversible deletion of assets or directories in Unreal Engine's Content Browser. Deletion cannot be undone programmatically and represents permanent loss of game content, art assets, or project data. This is the most severe category applicable.
From the tool's definition Tool name is 'delete_asset' and description states 'Delete an asset or directory from the Content Browser.' The verb 'Delete' combined with the action of removing assets or directories indicates irreversible data removal.
Attacks that exploit this kind of access
The rule that runs delete_asset safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For delete_asset, this is the rule to start with:
delete_asset is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every delete_asset call is checked against it from then on.
Questions about delete_asset
Delete an asset or directory from the Content Browser. It is categorised as a Destructive tool in the Unreal-MCP MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unreal MCP server in PolicyLayer and add a rule for delete_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
delete_asset is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the delete_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for delete_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
delete_asset is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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