delete_blueprint_node

Delete a node from a Blueprint graph by GUID.

SERVERUnreal-MCP SOURCEaadeshrao123/unreal-mcp
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/aadeshrao123-unreal-mcp/delete-blueprint-node.md

What delete_blueprint_node does on Unreal-MCP

AI agents call delete_blueprint_node to permanently remove resources in Unreal-MCP, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why delete_blueprint_node is rated Critical

This tool destroys data (a Blueprint node) irreversibly. Although Unreal Engine typically maintains undo history, the semantic purpose of this tool is deletion. Within the hierarchy of risk categories, Destructive is more severe than Write (which creates/modifies reversibly) and Write is the next-most-severe alternative.

From the tool's definition Tool name explicitly contains 'delete'; description states 'Delete a node from a Blueprint graph by GUID.' The action removes a node irreversibly from a Blueprint, which cannot be undone without manual restoration or undo history.

Questions about delete_blueprint_node

What does the delete_blueprint_node tool do? +

Delete a node from a Blueprint graph by GUID. It is categorised as a Destructive tool in the Unreal-MCP MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on delete_blueprint_node? +

Register the Unreal MCP server in PolicyLayer and add a rule for delete_blueprint_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.

What risk level is delete_blueprint_node? +

delete_blueprint_node is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit delete_blueprint_node? +

Yes. Add a rate_limit block to the delete_blueprint_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block delete_blueprint_node completely? +

Set action: deny in the PolicyLayer policy for delete_blueprint_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides delete_blueprint_node? +

delete_blueprint_node is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unreal, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Unreal's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.