get_asset_info
Get asset metadata: class, package, and key properties.
This record as markdown: /tools/aadeshrao123-unreal-mcp/get-asset-info.md
What get_asset_info does on Unreal-MCP
AI agents call get_asset_info to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_asset_info is rated Low
This tool queries and returns asset metadata without creating, modifying, deleting, or executing any operations. It is a read-only information retrieval operation, which is the least risky security category. The low severity reflects that metadata retrieval alone presents minimal risk even if misused by an AI agent.
From the tool's definition Tool description states 'Get asset metadata: class, package, and key properties' — retrieves information only with no side effects.
Attacks that exploit this kind of access
The rule that runs get_asset_info safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_asset_info, this is the rule to start with:
get_asset_info is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every get_asset_info call is checked against it from then on.
Questions about get_asset_info
Get asset metadata: class, package, and key properties. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for get_asset_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
get_asset_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_asset_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_asset_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_asset_info is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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