get_asset_properties
Get all editable properties of an asset.
This record as markdown: /tools/aadeshrao123-unreal-mcp/get-asset-properties.md
What get_asset_properties does on Unreal-MCP
AI agents call get_asset_properties to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_asset_properties is rated Low
This tool queries and retrieves asset property data from the Unreal Engine editor without modifying, creating, deleting, or executing any operations. It has no side effects and falls squarely within the Read category. The severity is low because exposure of asset metadata poses minimal security risk in the context of game development workflows.
From the tool's definition Tool name is 'get_asset_properties' and description states 'Get all editable properties of an asset.' The verb 'Get' and the retrieval-only nature of reading properties without modification confirms this is a read operation.
Attacks that exploit this kind of access
The rule that runs get_asset_properties safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_asset_properties, this is the rule to start with:
get_asset_properties is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every get_asset_properties call is checked against it from then on.
Questions about get_asset_properties
Get all editable properties of an asset. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for get_asset_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
get_asset_properties is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_asset_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_asset_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_asset_properties is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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