get_data_asset_properties
Read ALL property values from a data asset (no visibility filter).
This record as markdown: /tools/aadeshrao123-unreal-mcp/get-data-asset-properties.md
What get_data_asset_properties does on Unreal-MCP
AI agents call get_data_asset_properties to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_data_asset_properties is rated Low
This tool retrieves property values from an existing data asset in Unreal Engine without creating, modifying, or deleting anything. While it reads 'ALL' properties without filtering, this is still a query operation with no side effects. The worst-case misuse would be information disclosure about asset properties, which is a low-severity risk in an engine editor context.
From the tool's definition Tool name 'get_data_asset_properties' and description 'Read ALL property values from a data asset' explicitly indicate retrieval of data without modification. The verb 'Read' and 'get' are characteristic of Read operations.
Attacks that exploit this kind of access
The rule that runs get_data_asset_properties safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_data_asset_properties, this is the rule to start with:
get_data_asset_properties is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every get_data_asset_properties call is checked against it from then on.
Questions about get_data_asset_properties
Read ALL property values from a data asset (no visibility filter). It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for get_data_asset_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
get_data_asset_properties is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_data_asset_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_data_asset_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_data_asset_properties is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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