get_material_errors

Get shader compilation errors for a material.

SERVERUnreal-MCP SOURCEaadeshrao123/unreal-mcp
Low RISK CLASS
Category Read
Parameters 00 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/aadeshrao123-unreal-mcp/get-material-errors.md

What get_material_errors does on Unreal-MCP

AI agents call get_material_errors to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why get_material_errors is rated Low

This tool retrieves error diagnostics from the Unreal Engine editor about shader compilation. It performs no state changes, does not execute code, does not create or delete assets, and does not trigger side effects. It is purely informational—reading existing error data. This is a safe Read operation with low risk, as misuse would only surface existing error information without enabling harmful actions.

From the tool's definition Tool name 'get_material_errors' and description 'Get shader compilation errors for a material' indicate retrieval/query of diagnostic information with no modification or execution.

Questions about get_material_errors

What does the get_material_errors tool do? +

Get shader compilation errors for a material. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on get_material_errors? +

Register the Unreal MCP server in PolicyLayer and add a rule for get_material_errors: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.

What risk level is get_material_errors? +

get_material_errors is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_material_errors? +

Yes. Add a rate_limit block to the get_material_errors rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_material_errors completely? +

Set action: deny in the PolicyLayer policy for get_material_errors. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_material_errors? +

get_material_errors is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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