get_selected_assets
Get currently selected assets in the Content Browser.
This record as markdown: /tools/aadeshrao123-unreal-mcp/get-selected-assets.md
What get_selected_assets does on Unreal-MCP
AI agents call get_selected_assets to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_selected_assets is rated Low
This tool queries the current state of the Unreal Engine editor (which assets are selected in the Content Browser) and returns that information. It performs no side effects, creates no data, modifies nothing, and executes no operations. It is a pure read operation with minimal blast radius—an AI agent cannot cause harm by calling it.
From the tool's definition Tool name 'get_selected_assets' and description 'Get currently selected assets in the Content Browser' indicate a retrieval operation with no modification, deletion, or execution of code/commands.
Attacks that exploit this kind of access
The rule that runs get_selected_assets safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_selected_assets, this is the rule to start with:
get_selected_assets is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every get_selected_assets call is checked against it from then on.
Questions about get_selected_assets
Get currently selected assets in the Content Browser. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for get_selected_assets: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
get_selected_assets is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_selected_assets rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_selected_assets. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_selected_assets is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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