get_statetree_full_info
A read tool on the Unreal- MCP server.
This record as markdown: /tools/aadeshrao123-unreal-mcp/get-statetree-full-info.md
What get_statetree_full_info does on Unreal-MCP
AI agents call get_statetree_full_info to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_statetree_full_info is rated Low
The tool name strongly suggests a retrieval operation (get_) that fetches complete information about a state tree object in UE5. Despite the empty description, the naming convention and the sibling tools context (which includes creation and modification operations like add_blueprint_node, add_component_to_blueprint) indicate this is a read-only query. It retrieves editor state without side effects.
From the tool's definition Tool name prefix 'get_' combined with suffix 'full_info' indicates data retrieval. Context of Unreal Engine editor control suggests querying state tree configuration or properties. No modification, execution, or destructive keywords present.
Attacks that exploit this kind of access
The rule that runs get_statetree_full_info safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_statetree_full_info, this is the rule to start with:
get_statetree_full_info is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every get_statetree_full_info call is checked against it from then on.
Questions about get_statetree_full_info
get_statetree_full_info is a read tool on the Unreal MCP server. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for get_statetree_full_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
get_statetree_full_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_statetree_full_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_statetree_full_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_statetree_full_info is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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