get_statetree_info
Get compact overview of a StateTree: schema, state count, evaluator count, etc.
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What get_statetree_info does on Unreal-MCP
AI agents call get_statetree_info to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why get_statetree_info is rated Low
This tool queries and retrieves metadata about a StateTree asset (schema, counts) in Unreal Engine 5. It performs read-only operations with no ability to modify, delete, or execute code. The verb 'Get' and the informational nature of the requested data (overview, schema, counts) confirm it is purely a Read operation.
From the tool's definition Tool name 'get_statetree_info' with description 'Get compact overview of a StateTree: schema, state count, evaluator count, etc.' — uses 'Get' verb and explicitly retrieves information without modification or side effects.
Attacks that exploit this kind of access
The rule that runs get_statetree_info safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For get_statetree_info, this is the rule to start with:
get_statetree_info is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every get_statetree_info call is checked against it from then on.
Questions about get_statetree_info
Get compact overview of a StateTree: schema, state count, evaluator count, etc. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.
Register the Unreal MCP server in PolicyLayer and add a rule for get_statetree_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
get_statetree_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the get_statetree_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for get_statetree_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
get_statetree_info is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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