get_statetree_node

A read tool on the Unreal- MCP server.

SERVERUnreal-MCP SOURCEaadeshrao123/unreal-mcp
Low RISK CLASS
Category Read
Parameters 00 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/aadeshrao123-unreal-mcp/get-statetree-node.md

What get_statetree_node does on Unreal-MCP

AI agents call get_statetree_node to retrieve information from Unreal-MCP without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why get_statetree_node is rated Low

Despite the empty description reducing confidence slightly, the 'get_' naming convention strongly suggests a read-only operation that retrieves node information from the StateTree without creating, modifying, deleting, or executing side effects. This aligns with Read category semantics. The sibling tools on this server (add_*, operations) further support that 'get_' tools are for retrieval.

From the tool's definition Tool name 'get_statetree_node' uses the 'get_' prefix, which conventionally indicates data retrieval without modification. The tool appears designed to query or fetch a StateTree node from Unreal Engine's StateTree system.

Questions about get_statetree_node

What does the get_statetree_node tool do? +

get_statetree_node is a read tool on the Unreal MCP server. It is categorised as a Read tool in the Unreal-MCP MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on get_statetree_node? +

Register the Unreal MCP server in PolicyLayer and add a rule for get_statetree_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.

What risk level is get_statetree_node? +

get_statetree_node is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit get_statetree_node? +

Yes. Add a rate_limit block to the get_statetree_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block get_statetree_node completely? +

Set action: deny in the PolicyLayer policy for get_statetree_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides get_statetree_node? +

get_statetree_node is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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