remove_input_action_trigger
Remove a trigger from an Input Action by index.
This record as markdown: /tools/aadeshrao123-unreal-mcp/remove-input-action-trigger.md
What remove_input_action_trigger does on Unreal-MCP
AI agents call remove_input_action_trigger to permanently remove resources in Unreal-MCP, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why remove_input_action_trigger is rated Critical
Removing a trigger by index deletes that configuration from the Input Action, which cannot be undone without manually re-adding the trigger. This constitutes a destructive operation on an editor asset. Severity is medium because misuse would corrupt input configurations in the project, potentially breaking gameplay input, but is limited in blast radius to input action assets.
From the tool's definition 'Remove a trigger from an Input Action by index' — removing a trigger is an irreversible deletion of a configured component from an Input Action asset.
Attacks that exploit this kind of access
The rule that runs remove_input_action_trigger safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For remove_input_action_trigger, this is the rule to start with:
remove_input_action_trigger is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every remove_input_action_trigger call is checked against it from then on.
Questions about remove_input_action_trigger
Remove a trigger from an Input Action by index. It is categorised as a Destructive tool in the Unreal-MCP MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unreal MCP server in PolicyLayer and add a rule for remove_input_action_trigger: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
remove_input_action_trigger is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the remove_input_action_trigger rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for remove_input_action_trigger. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
remove_input_action_trigger is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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