remove_niagara_custom_hlsl_pin
Remove a pin from a Custom HLSL node and rebuild its signature.
This record as markdown: /tools/aadeshrao123-unreal-mcp/remove-niagara-custom-hlsl-pin.md
What remove_niagara_custom_hlsl_pin does on Unreal-MCP
AI agents call remove_niagara_custom_hlsl_pin to permanently remove resources in Unreal-MCP, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why remove_niagara_custom_hlsl_pin is rated Critical
Removing a pin from a Custom HLSL node destroys that pin's connections and configuration. This action cannot be trivially undone (unless the editor has undo history), and rebuilding the signature alters the node permanently. This fits Destructive as the most applicable category, with medium severity since it affects a single node in an Unreal Engine project rather than broader data loss.
From the tool's definition 'Remove a pin from a Custom HLSL node and rebuild its signature' — removing a pin is an irreversible structural modification that deletes part of the node's configuration
Attacks that exploit this kind of access
The rule that runs remove_niagara_custom_hlsl_pin safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For remove_niagara_custom_hlsl_pin, this is the rule to start with:
remove_niagara_custom_hlsl_pin is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every remove_niagara_custom_hlsl_pin call is checked against it from then on.
Questions about remove_niagara_custom_hlsl_pin
Remove a pin from a Custom HLSL node and rebuild its signature. It is categorised as a Destructive tool in the Unreal-MCP MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unreal MCP server in PolicyLayer and add a rule for remove_niagara_custom_hlsl_pin: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
remove_niagara_custom_hlsl_pin is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the remove_niagara_custom_hlsl_pin rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for remove_niagara_custom_hlsl_pin. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
remove_niagara_custom_hlsl_pin is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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