remove_statetree_parameter

Remove a tree-level parameter by name.

SERVERUnreal-MCP SOURCEaadeshrao123/unreal-mcp
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/aadeshrao123-unreal-mcp/remove-statetree-parameter.md

What remove_statetree_parameter does on Unreal-MCP

AI agents call remove_statetree_parameter to permanently remove resources in Unreal-MCP, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why remove_statetree_parameter is rated Critical

Removing a parameter from a StateTree is a destructive operation: the parameter and any data it holds are deleted. This is not easily undone without version control, and dependent logic referencing that parameter may break. No indication of soft-delete or reversible behavior.

From the tool's definition 'Remove a tree-level parameter by name' — removal is an irreversible deletion of a named parameter from the StateTree

Questions about remove_statetree_parameter

What does the remove_statetree_parameter tool do? +

Remove a tree-level parameter by name. It is categorised as a Destructive tool in the Unreal-MCP MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on remove_statetree_parameter? +

Register the Unreal MCP server in PolicyLayer and add a rule for remove_statetree_parameter: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.

What risk level is remove_statetree_parameter? +

remove_statetree_parameter is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit remove_statetree_parameter? +

Yes. Add a rate_limit block to the remove_statetree_parameter rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block remove_statetree_parameter completely? +

Set action: deny in the PolicyLayer policy for remove_statetree_parameter. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides remove_statetree_parameter? +

remove_statetree_parameter is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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