remove_statetree_transition
Remove a transition from a state.
This record as markdown: /tools/aadeshrao123-unreal-mcp/remove-statetree-transition.md
What remove_statetree_transition does on Unreal-MCP
AI agents call remove_statetree_transition to permanently remove resources in Unreal-MCP, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
Why remove_statetree_transition is rated Critical
The tool performs an irreversible deletion of a game logic component (a state transition). Removing a transition from a StateTree is a destructive operation that modifies the behavior graph permanently. While the data structure itself (the StateTree) may persist, the specific transition link is permanently removed, requiring manual re-creation to restore.
From the tool's definition Tool name 'remove_statetree_transition' uses the verb 'remove', which irreversibly deletes a transition from a state in Unreal Engine's StateTree system. This action cannot be undone without manual recreation.
Attacks that exploit this kind of access
The rule that runs remove_statetree_transition safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unreal-MCP, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For remove_statetree_transition, this is the rule to start with:
remove_statetree_transition is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Unreal-MCP, apply this rule, and every remove_statetree_transition call is checked against it from then on.
Questions about remove_statetree_transition
Remove a transition from a state. It is categorised as a Destructive tool in the Unreal-MCP MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
Register the Unreal MCP server in PolicyLayer and add a rule for remove_statetree_transition: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unreal-MCP. Nothing to install.
remove_statetree_transition is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the remove_statetree_transition rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for remove_statetree_transition. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
remove_statetree_transition is provided by the Unreal MCP server (aadeshrao123/unreal-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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