unity_amplify_connect
Connect two nodes in the Amplify Shader Editor graph. Connects an output port of one node to an input port of another node.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-amplify-connect.md
What unity_amplify_connect does on Unity MCP Server
AI agents use unity_amplify_connect to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
Why unity_amplify_connect is rated Medium
This tool modifies the state of a shader graph by creating connections between nodes, which is a reversible write operation. While it does not delete data (ruling out Destructive), it changes the graph structure. The severity is medium because incorrect connections could break shader functionality, but the effect is limited to a specific shader project and is reversible by disconnecting nodes.
From the tool's definition Connects output and input ports of nodes in the Amplify Shader Editor graph, modifying the shader graph structure by establishing node connections.
Attacks that exploit this kind of access
The rule that runs unity_amplify_connect safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_amplify_connect, this is the rule to start with:
unity_amplify_connect stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_amplify_connect call is checked against it from then on.
Questions about unity_amplify_connect
Connect two nodes in the Amplify Shader Editor graph. Connects an output port of one node to an input port of another node. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_amplify_connect: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_amplify_connect is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_amplify_connect rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_amplify_connect. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_amplify_connect is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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