Duplicate a node in the Amplify Shader Editor graph. Creates a new node of the same type at a slight offset from the original.
AI agents use unity_amplify_duplicate_node to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
Duplicating shader nodes is a write operation that creates new data in a reversible manner. While it modifies the shader graph, the effect is non-destructive and can be undone. The severity is medium because misuse could create complex or broken shader graphs that impact project integrity, but the action is not irreversible and does not execute arbitrary code or delete data.
From the tool's definition Tool description explicitly states it "Duplicate[s] a node" and "Creates a new node" in the Amplify Shader Editor graph. This is a create/modify operation that generates new data (shader graph nodes) reversibly.
Documented attack patterns abuse exactly the kind of access unity_amplify_duplicate_node gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_amplify_duplicate_node:
{
"version": "1",
"default": "deny",
"tools": {
"unity_amplify_duplicate_node": {
"limits": [
{
"counter": "unity_amplify_duplicate_node_rate",
"window": "minute",
"max": 30,
"scope": "grant"
}
]
}
}
} unity_amplify_duplicate_node stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
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Duplicate a node in the Amplify Shader Editor graph. Creates a new node of the same type at a slight offset from the original. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_amplify_duplicate_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_amplify_duplicate_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_amplify_duplicate_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_amplify_duplicate_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_amplify_duplicate_node is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Start from Unity MCP Server, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.
Free to start. No card required.
324 Unity MCP Server tools catalogued and risk-classified — across an index of 43,000+ MCP servers.