unity_animation_add_event
Add an animation event that calls a function at a specific time during playback. Can pass string, int, or float parameters.
This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-animation-add-event.md
What unity_animation_add_event does on Unity MCP Server
AI agents use unity_animation_add_event to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
Why unity_animation_add_event is rated Medium
This tool modifies animation data by inserting a new event into an animation clip. It is reversible (events can be removed), so it falls under Write rather than Destructive. However, misuse could trigger unintended function calls at runtime, giving it medium severity.
From the tool's definition Add an animation event that calls a function at a specific time during playback. Can pass string, int, or float parameters.
Attacks that exploit this kind of access
The rule that runs unity_animation_add_event safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Unity MCP Server, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For unity_animation_add_event, this is the rule to start with:
unity_animation_add_event stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Unity MCP Server, apply this rule, and every unity_animation_add_event call is checked against it from then on.
Questions about unity_animation_add_event
Add an animation event that calls a function at a specific time during playback. Can pass string, int, or float parameters. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_add_event: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_animation_add_event is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_animation_add_event rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_animation_add_event. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_animation_add_event is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Unity MCP Server, and thousands of servers like it.
This server
Across the catalogue