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unity_animation_add_state

Add a state to an Animator Controller layer. Can optionally assign an animation clip and set as default state.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-animation-add-state.md

What unity_animation_add_state does on Unity MCP Server

AI agents use unity_animation_add_state to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_animation_add_state is rated Medium

This tool creates new states within an Animator Controller, which modifies project data but does not execute code, delete data, or produce financial effects. The action is reversible (states can be removed). While it could potentially affect game behavior if misconfigured by an agent, the impact is limited to animation controller structure.

From the tool's definition The tool 'unity_animation_add_state' performs a create/modify operation: 'Add a state to an Animator Controller layer' with optional assignment of animation clips and default state configuration. These are reversible modifications to Unity project assets.

Questions about unity_animation_add_state

What does the unity_animation_add_state tool do? +

Add a state to an Animator Controller layer. Can optionally assign an animation clip and set as default state. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_animation_add_state? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_add_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_animation_add_state? +

unity_animation_add_state is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_animation_add_state? +

Yes. Add a rate_limit block to the unity_animation_add_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_animation_add_state completely? +

Set action: deny in the PolicyLayer policy for unity_animation_add_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_animation_add_state? +

unity_animation_add_state is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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