Get detailed information about an Animation Clip: curves, length, events, loop settings.
AI agents call unity_animation_clip_info to retrieve information from Unity MCP Server without modifying anything — typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
This is a pure read operation that retrieves and queries existing data from an Animation Clip asset without any side effects, modifications, or external state changes. It poses minimal risk as it only surfaces information already present in the project.
From the tool's definition Tool description states 'Get detailed information' about animation clips, querying properties like curves, length, events, and loop settings with no modification, deletion, or execution capabilities.
Documented attack patterns abuse exactly the kind of access unity_animation_clip_info gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_animation_clip_info:
{
"version": "1",
"default": "deny",
"tools": {
"unity_animation_clip_info": {}
}
} unity_animation_clip_info is read-only, so it stays allowed — but everything else on the server is denied unless you say otherwise.
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Get detailed information about an Animation Clip: curves, length, events, loop settings. It is categorised as a Read tool in the Unity MCP Server MCP Server, which means it retrieves data without modifying state.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_clip_info: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_animation_clip_info is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the unity_animation_clip_info rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_animation_clip_info. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_animation_clip_info is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Deterministic rules across all 324 Unity MCP Server tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.
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324 Unity MCP Server tools catalogued and risk-classified — across an index of 42,500+ MCP servers.