Create a new Animator Controller asset at the specified path.
AI agents use unity_animation_create_controller to create or update resources in Unity MCP Server — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.
This tool creates a new asset (Animator Controller) in the Unity project, which is a write operation that modifies the project state by adding a new file/asset. It does not execute arbitrary code, delete data, or cause financial impact. However, it has medium severity because an AI agent could create numerous unwanted animator assets, potentially cluttering the project or consuming disk space.
From the tool's definition Tool description states 'Create a new Animator Controller asset at the specified path' — the verb 'create' indicates asset creation, which is a write operation. The asset can be modified or deleted later, making it reversible.
Documented attack patterns abuse exactly the kind of access unity_animation_create_controller gives an agent:
PolicyLayer is an MCP gateway — it sits between your AI agents and Unity MCP Server, and nothing reaches the server without passing your rules. This is the rule we recommend for unity_animation_create_controller:
{
"version": "1",
"default": "deny",
"tools": {
"unity_animation_create_controller": {
"limits": [
{
"counter": "unity_animation_create_controller_rate",
"window": "minute",
"max": 30,
"scope": "grant"
}
]
}
}
} unity_animation_create_controller stays usable, but capped — an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
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Create a new Animator Controller asset at the specified path. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_create_controller: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.
unity_animation_create_controller is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the unity_animation_create_controller rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for unity_animation_create_controller. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
unity_animation_create_controller is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
Start from Unity MCP Server, add the rest of your stack, and see everything your agents can call. Then put policy on all of it.
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324 Unity MCP Server tools catalogued and risk-classified — across an index of 43,000+ MCP servers.