New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

unity_animation_set_clip_settings

Set animation clip settings: looping, root motion, mirroring, speed, frame rate, and more.

SERVERUnity MCP Server SOURCEanklebreaker-studio/unity-mcp-server
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/anklebreaker-studio-unity-mcp-server/unity-animation-set-clip-settings.md

What unity_animation_set_clip_settings does on Unity MCP Server

AI agents use unity_animation_set_clip_settings to create or update resources in Unity MCP Server, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Unity MCP Server environment.

Why unity_animation_set_clip_settings is rated Medium

This tool creates or modifies animation clip configuration data within a Unity project. While changes are reversible (Write rather than Destructive), misuse could corrupt animation behavior, affect game feel, or cause animation glitches. The blast radius is contained to animation assets rather than project-wide, yielding medium severity.

From the tool's definition Tool modifies animation clip properties (looping, root motion, mirroring, speed, frame rate). The description explicitly states 'Set animation clip settings', indicating data modification.

Risk signalsAdmin/system-level operation

Questions about unity_animation_set_clip_settings

What does the unity_animation_set_clip_settings tool do? +

Set animation clip settings: looping, root motion, mirroring, speed, frame rate, and more. It is categorised as a Write tool in the Unity MCP Server MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on unity_animation_set_clip_settings? +

Register the Unity MCP Server MCP server in PolicyLayer and add a rule for unity_animation_set_clip_settings: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Unity MCP Server. Nothing to install.

What risk level is unity_animation_set_clip_settings? +

unity_animation_set_clip_settings is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit unity_animation_set_clip_settings? +

Yes. Add a rate_limit block to the unity_animation_set_clip_settings rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block unity_animation_set_clip_settings completely? +

Set action: deny in the PolicyLayer policy for unity_animation_set_clip_settings. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides unity_animation_set_clip_settings? +

unity_animation_set_clip_settings is provided by the Unity MCP Server MCP server (anklebreaker-studio/unity-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Unity MCP Server, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Unity MCP Server's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.